Playing God in the Game of Life
Did anybody ever play E.V.O.: Search for Eden on the old SNES back in the ‘90s? You start out as a little critter in the ocean and evolve your way towards becoming a sentient biped. It wasn’t the most amazing game ever, but there was nothing else like it, and it was pretty interesting for its time.
Now its spiritual successor is about to be released. It’s a game called Spore. You may have heard some of the hype about Spore: it was years in the making, it promises to be a ground-breaking new gaming experience, the brainchild of Maxis’ resident creative genius Will Wright (creator of both SimCity and The Sims). There was even a National Geographic special on the development of the game.
Spore allows a player to control the evolution of a species from its very beginning. If you’re familiar with games like Civilization, you’ve probably heard slogans like “from the Stone Age to the Space Age.” Well, Spore goes beyond this; it’s not just a single game, it’s five: Cell Stage, Creature Stage, Tribal Stage, Civilization Stage, and Space Stage. You begin by creating a single-celled organism and work your way up all the way to forming interstellar empires. In fact, you can create just about everything – cells, creatures, buildings, vehicles and spaceships.
Still a little bit iffy on all of this? Watch this trailer:
Now that you get the big picture, it’s only fitting that I should describe each of the five stages in a little more detail, since they each play like completely different games.
Cell Stage
With a massive explosion, a comet smashes into a distant world. Ordinarily, this would be just another run-of-the-mill astronomical phenomenon, but this time it’s different, for this particular comet is carrying tiny microbes (designed by you) which become the first life-forms on the planet.
This first stage plays kind of like old-school Pac-Man. Floating around the primordial ooze, you do your best to eat everything smaller than you while not getting eaten by anything bigger than you. As you consume other microbes, you earn “DNA points” (or something like that) which allow you to evolve your creature, making it bigger and stronger. Once you’ve evolved sufficiently, your little critter is able to evolve some legs and head out onto dry land.
Creature Stage
If Cell Stage played like Pac-Man, Creature Stage is like Diablo: first person hack-and-slash action. This time your creature’s not just trying to swallow other creatures, he’s trying to kill them first and then eat them.
And now that your creature is a land animal, you are able to evolve it a variety of new ways. You could create a carnivorous dinosaur, or a gibbering insect. You choose how the creature evolves. How about some big, powerful jaws? Sure thing. You want it to fly? Give it some wings. Poison venom? No problem.
As it devours myriad lesser animals, your creature grows more and more powerful until eventually it’s time to move on again. Your creatures discover how to use tools and fire, and you progress to Tribal Stage.
Tribal Stage
This time, you’re done evolving. Your creatures are now sentient beings that have banded together to form a tribe. Instead of evolving new weapons like claws or fangs, now you make them.
It plays sort of like Age of Empires, or any other real-time strategy game. Your little prehistoric tribe will arm themselves with spears or axes, and set out to harvest their primary resource: food. As you explore, your tribe soon learns of the existence of other tribes on the planet, and you can react in one of two ways. You can befriend them, or you kill them and take their stuff for yourself. After all, those stone axes can kill more than just food.
Either way, as your tribe gains victories through conquest or alliance, you are able to build more huts in your village and improve your ceremonial totem pole. Once this totem pole reaches a certain height, it’s time to progress again.
Civilization Stage
Your tribe of creatures is now advanced enough to form its own civilization, cultivating cities and building great monuments. This stage plays like a cross between SimCity and Civilization (as indeed, several key designers from both franchises were involved in the project).
You can build three different kinds of cities, each orientated towards a key function: religion, the economy and the military. Religious cities produce propaganda to convert other civilizations to your cause. Economic cities boost your production. Finally, military cities let you produce powerful units to go and crush your enemies.
This stage is even more customizable: you design all your buildings and vehicles yourself. As you continue to conquer or ally with other civilizations, you develop better, more advanced technologies, which ultimately allow you to take over your entire planet. Once you’ve accomplished this, it’s time to move on yet again.
Space Stage
Having dominated your own planet, it’s now time to move on to settle other worlds. In Space Stage, you design your own starships, which carry you to an infinite number of worlds spread out throughout your galaxy.
This stage is sort of like Birth of the Federation, or Master of Orion. It’s by far the longest stage in the game, and for a very good reason: it’s ludicrously open-ended.
As your galactic explorers travel from world to world, any number of things can happen. You can terraform other planets so that they are capable of supporting life; you can conquer (or abduct and enslave) lesser species; you can establish colonies across the galaxy, or you can even start the whole process all over again from any stage of development. There are even rumors of a secret ending.
So in summation, Spore essentially lets you play God as you create and then guide a life-form from its humble beginnings in the primordial ooze, through different stages of development, and finally branching out infinitely to a future in outer space. The gameplay is both vivid and varied, and the options for re-playability and customization are numberless. Better still, it’s coming out in North America on September 7th, so you won’t have to wait very long to see for yourself.
Can’t you also download other people’s creations and populate the galaxy with them?
From begining to end, how many hours of game play am I looking at?
@Zuke – from what I understand, you don’t ever initiate a download of someone else’s creatures. Their population into your universe is supposedly automatic.
@Schmidty – So is this basically like a MMO then? Will there be a WoW-like subscription fee to be able to play?
@ Zohner – It’s not an MMO per se. There’s no subscription fee. You buy the game, and it will automatically upload user-created content into your “Sporepedia.” You don’t actually play with anybody else (I’m not sure if there is any multiplayer function), but you do get to see what everybody else makes. Schmidty is right, it populates your universe automatically.
So when you go out exploring other planets, you might discover a creature that was made by your buddy down the road, though more likely it was made by some pre-teen in a Tokyo apartment.
TardisCaptain says:
September 5th, 2008 at 9:44 am
From begining to end, how many hours of game play am I looking at?well, that very much depends on how you play. you could play the “story” and get through the game like this,Cell-20min to half hour.Creature- Few HoursTribe- few hoursCiv- few hoursSpace-forever.lolyou can go through the game a MILLION! times and you would NEVER get the same game twice.
A creature that was made by a pre-teen and looks like a schlong.
Heh, well I think they do have filters, to make sure that any “mature” content doesn’t pop up on your kids’ game.
The filters aren’t automatic though. If a creature is deemed inappropriate by another user, it can be banned from that user’s game: “To shield “mature” content there are several possibilities. The strongest version lets you play with the standard DVD content. One step beyond that, is playing with Maxis-made content from the server too. The layer after lets you add stuff from your friend list only. You can also pick and choose from the Sporepedia and only allow stuff you picked into your game. The most free option is allow all the stuff that is made. But then still, you can ban stuff you find offensive from your game entirely.”
Zuke says:
September 5th, 2008 at 9:40 am
Can’t you also download other people’s creations and populate the galaxy with them?
I can’t wait for the creationists to go ape about this game!
“No, it’s not teaching our kids violence . . . it’s worse! It’s
evolution!!”You can’t see the irony in this. Think about what the
gameplay is, it’s actually intelligent design. You decide what the
creatures become!